This has been on my mind for a while, after seeing a lot of comments like:
"After running a quarry once or twice, I don't need any more resources"
"My <insert storage system> is full of resource <x>, there's nothing I need to do with it"
"It only costs <x> of a <"rare" resource>, make a stack"
Plus, there's no real need for ore doubling, farms, etc, etc with normal world generation/minecraft game rules.
I thought to myself, how about a tech/magi-tech pack that is designed around the idea of...
New Modpack Idea: Famine
"After running a quarry once or twice, I don't need any more resources"
"My <insert storage system> is full of resource <x>, there's nothing I need to do with it"
"It only costs <x> of a <"rare" resource>, make a stack"
Plus, there's no real need for ore doubling, farms, etc, etc with normal world generation/minecraft game rules.
I thought to myself, how about a tech/magi-tech pack that is designed around the idea of...
New Modpack Idea: Famine